I am trying to draw a bitmap to a Canvas on my custom view. The bitmap needs to fill the entire screen. For larger bitmaps, I scale the bitmaps. The problem I am facing is that, while the bitmaps which are exactly the screen size and do not need to be scaled, fill exactly on the screen. But the bitmaps which are scaled, have a padding to the left on the canvas after they are drawn.
Is it possible to take screen shot of the WeemoVideoInFrame ? I have tried the following code and it gives me this. I think I need to acquire a reference of the underlying Surface to be able to take screenshots but is there really no way of achieving this? Can some one recommend a workaround this? Thanks so much !