I'm seeing this unwanted behaviour eversince Unity came to Ubuntu. The Unity's Launcher randomly "steals" the endpoint for the minimizing animations from Docky. In other words, when I click on an icon in Docky to minimize a window, that window minimizes to Unity instead of Docky.
Why is Ubuntu 13.04 still using Unity 6.6.0 when Ubuntu 12.10 has Unity 6.8.0?(Or some other version) I created a USB with a persistent space on it. Installed all of the Ubuntu 13.04 updates, and it was still on Unity 6.6.0. Since Unity 6.8.0 was released all the way back in October it seems like we should have the latest Unity version.
This error happens on both Unity 3D and Unity 2D. I tried unity --reset command but it doesn't fix the error. Gnome shell properly shows all three buttons minimize maximize and close. But Unity doesn't show it properly. How to fix this error?
In the Unity panel, when you left-click on an application that has multiple windows or instances open, it displays the Spread Mode, but when you left-click on a solitary application, it does absolutely nothing.
I'd like to be able to click on a solitary application and have it minimize or maximize, like in a traditional taskbar.
In previous Ubuntu Unity Launcher’s auto-hide behavior there’s a ‘dodge windows’ option. This feature’s dropped from Ubuntu 12.04 Unity.
damianatorrpm has created a couple patches that will revert the Canonical changes and re-add the behavior back to the source.
Ubuntu Unity is a desktop experience designed for efficiency of space and interaction. It maximizes usability and minimizes complexity. Everything is available just 1 click away and almost everyone enjoys working with it. But the problem is, you cant get Unity working everytime on your computer because it needs 3D effects enabled by-default.