Is it possible to exceed an 18 pixels radius on drop shadows in Unity under Ubuntu 12.04?
Even if I specify it manually in the Metacity theme, or CCSM, it never goes above 18 pixels.
on 06/19/2012 – Made popular on 06/19/2012
Hello all. I've been trying to tinker with Ubuntu 12.04's drop shadow in the theme. I quickly found out that Compiz can only go to 18 on radius, and to give it more, you should go and modify the <shadow> xml tags in it's theme folder. I've pumped the number up to 48 (actually, i've tried 0, 12, 24, 36, and 48); all of which really give no change.
I switched to Openbox from KDE. Now when I play video with Mythfrontend and change to another desktop I see some pixels changing colour. The pixels were originally black or at least nearly black. This didn't happen before with KDE. I've set Mythfrontend to use VDPAU for video playback.
This is a one time project so I am only looking for freeware or non-crippled shareware.I have over 100 screenshot BMP images. Each is 1280 pixels wide. I want to trim 267 pixels off the left side of each and 63 pixels off the right side. The resulting images would be 950 pixels wide.This would be a tedious process manually but should be simple with the right image software (comma
So i know the HTC One has a PPI of 468 Pixels per inch! But my question is that pixels per inch squared or is it just a linear pixels per inch?
And is 468 really that big of a step up from 441? I am already set on the phone but i feel like reviewers are boasting the Pixel density but i feel like from 441 to 468 isnt a big change
At present, the width of a window’s border is decided by the current theme. However, some people find it harder either to see thin borders or to click on them. They would prefer thicker borders than most people want.
Hello everyone! I just installed Ubuntu 12.10, but I have a problem with bad pixels showing up especially when I use some programs, like "Ubuntu Software Center".
I have an amd quad core processor, and an Nvidia GTX 570. I am using the drivers I found installed in Ubuntu 12.10. Any idea how to solve the problem, and what might be the source of this problem? Thanks in advance.
I have had problems to generate pixel art for a game where units are of specific sizes such as 55x55 (not geometry but by pixels i.e. 55 pixels by 55 pixels). I have tried Gimp where I have misread many-times the sizes with the select tool -- it is irritating to get a bit too distorted size.