I have 2 sprites, I would like to move both of them, when I touched sprite A and moved it, sprite B will be moved also without touching sprite B at the same time. thanks for the help
I have several sprites on the screen and I need to register touch events to each of them. I have an input processor registered to the screen, but the sprites will be overlapping and I need to be able to click on the sprite that is on top so do not want to use the sprites position to register the touch events.
is the best option to extend the sprite class and implement InputProcessor?
I want to Develop a nail polish Application in Android using AndEngine Sprites and for this purpose I select a Color from Dialog box and color it on White Sprite using User Touch, like handwriting as in this link Please Guide me....
In my game app that uses AndEngine, I'm trying to detect a swipe motion over a button Sprite to enlarge the button when the finger is over the button Sprite, and set scale back to 1.0f when the finger swipes off the Sprite.
I've been doing a lot of reading on supporting multiple Android devices. I am under the impression that if I do not create a drawable for a specific dpi folder, then Android automatically takes the closest one and scales it. I have a sprite sheet I am using for XXHDPI.
I'm trying my first steps with Unity's new 2d environment at the moment (coming from cocos2d). I'd love to have my game work on iOS / Android
My question is: How can I position sprites pixel perfect / depending on screen size. E.g. have the menu button on the top left on the screen.
I'm parsing levels from XML files. In those files the positions of each sprite are determined.