I have 2 sprites, I would like to move both of them, when I touched sprite A and moved it, sprite B will be moved also without touching sprite B at the same time. thanks for the help
I want to Develop a nail polish Application in Android using AndEngine Sprites and for this purpose I select a Color from Dialog box and color it on White Sprite using User Touch, like handwriting as in this link Please Guide me....
In my game app that uses AndEngine, I'm trying to detect a swipe motion over a button Sprite to enlarge the button when the finger is over the button Sprite, and set scale back to 1.0f when the finger swipes off the Sprite.
I'm trying my first steps with Unity's new 2d environment at the moment (coming from cocos2d). I'd love to have my game work on iOS / Android
My question is: How can I position sprites pixel perfect / depending on screen size. E.g. have the menu button on the top left on the screen.
I'm parsing levels from XML files. In those files the positions of each sprite are determined.
I am having trouble adding the OnAreaTouch to my sprites. I have a fullscreen Enitity (Recatngle) and i attach it to my parent scene. So the rectangle is the child right? So i attached it and overrided the OnAreaTouch method. Now it takes the touch event but triggers the touch event of the layer below.