Hi,
I've tried to setup a pbs for my desktop computer 6 core.
The queing system seems to work, but I cannot get the jobs to run, even with qrun.
Code:
me@haldane:DIR.torque $ echo "sleep 30" | qsub
15.haldane
me@haldane:DIR.torque $ qstat
Job id Name User&nb
I'm using torque-mom-3.0.3 on Fedora 16. I'm completely newbie about
of torque and I'm testing a pbs_server on a virtual machine an a
pbs_client on the host.
I just installed PBS/Torque (default pbs_sched) onto a head node and four compute nodes. As far as I can tell I have everything correct. When I pbsnodes I get all my compute nodes coming back as "state=free". The problem is that when i set server_priv/nodes only the first hostname on the list performs its jobs and sends them back to the server.
Cross platform Torque 3D game engine will be open sourced soon under MIT license. In a blog post, GarageGames announced that complete Torque 3D 1.2 source code, along with the four starting templates, will be made available in a GitHub repository.
One of the goals of GarageGames is to improve Mac and Linux support once the code is released.
Possible Duplicate:
Four tasks in parallel… how do I do that?
I have a group of jobs to run (a few hundred jobs) - they have a variety of command names and parameters.
Help Port Torque 3D To GNU/Linux Via IndieGoGo !
As I’ve wrote before, Torque 3D was released as open source under the MIT license – however fully porting it to GNU/Linux takes time and money.
For this purpose the creators of the engine - GarageGames started an IndieGoGo campaign.
The goal is to FULLY port Torque3D to GNU/Linux (including the editor !)
For this GarageGames intends
Sprint announced today the upcoming availability of the Kyocera Torque, a ruggedized 4G LTE Android smartphone. According to their press release, the Kyocera Torque meets the 810G MilSpec for dust, shock, vibration, solar radiation, humidity, blowing rain, low pressure, salt fog and extreme temperatures.
I've been thinking of using lxc on a machine running Fedora-??. I'm going to have a machine running Sol-10 and no longer have access to patches for it. As a result I can't patch it anymore and am thinking that moving the services running on the Solaris server to a machine running Linux.
My problem is that the Solaris machine has 9 zones running on it and would like to continue with that model.
Torque3D will be released as free software under the MIT license !
Why do we care ?
The first engine Torque supported GNU/Linux (and a few GNU/Linux games were released using this engine) but their second TGEA (Torque Game Engine Advanced) sadly didn’t.
With Torque3D porting games to GNU/Linux was possible, but haven’t been actually done yet – and no official GNU/Linux support was give