The best camera is the one you have with you and we pretty much always have our smartphones with us. With many Android phones, the camera alone will sell the device for some customers. Needless to say, there are plenty of apps in the Play Store that cater to all kinds of shutterbugs and their smartphone cameras for when the built-in camera application on your phone just doesn’t cut it.
There's mounting evidence that the tendency to favour smartphones over standalone cameras isn't just tanking compact camera sales – it's affecting DSLR and interchangeable lens cameras, too. A new WSJ report claims that DSLR camera shipments could fall 9.1 percent by the end of 2013, versus 2012, according to research firm IDC.
I have a custom camera view that extends SurfaceView. Sets the following params. The images appear blurred on Nexus 7 Generation 2 Back Camera that has a 5 MP camera. These are the following parameters that I am setting for the Camera. I don't have this issue at all on phones and other tablets.
Hi guys I am uploading pictures to my server using MVC. But I want to be able to differentiate between Photographs from a Digital Camera/Camera Phone and Drawings/Other Graphics. At the moment I am just checking the extensions for Jpegs. Due to the number of Smartphones and Digital Cameras in market I am not sure if all of them use the standard Jpeg extensions.
Since I have hard time to find free Spy Camera for me, I decide to create my own.
And because I don't have much android phones, I will be grateful if you can test on your device and give feedback here and at the market.
Spy Camera OS (Open Source) on Google Play
Spy Camera OS is an open source spy camera project
Toshiba just announced a new dual camera module for smartphones, tablets, and mobile devices. It uses two 1/4 inch optical format 5-megapixel CMOS camera modules that will simultaneously output recorded images and depth data. This means that after the image is captured, the module can change the depth of field and point of focus.
I'm working on an app that modifies the camera feed before displaying it on the screen. I'm using a GLSurfaceView to display the camera. Prior to displaying, I pass the camera feed to the renderer which modifies it.
I've attached a screenshot of the issue. On some phones, everything looks great. On other phones, something similar to the screenshot happens.