Hi guys.I'm trying to compile and install the Io programming language on crunchbang linux running on eeepc 701. (it's this one for those of you interested http://www.iolanguage.com/ )I was able to get all the stuff off git but hit a wall at the part where I have to cmake .. and make install. The terminal says
FreeOrion, a free, open source, turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project, has reached version 0.4.2.
According to its developers, FreeOrion is far from being a complete game and it still requires a great deal of new features.
Highlights of FreeOrion 0.4.2:
• The AI has been improved and it's no longer “cheating
FreeOrion v.0.3.14 has been released with installers that provided statically-linked Linux binaries. Major new features in this release include:
Progress on the 3D interactive combat system (not yet playable however), which can be tested during regular games by running “freeorion –test-3d-combat” or directly by running “freeorion –tech-demo”.
I am trying to compile and install the qt4-gui for Licq. The configure, or buildscript, don't end in an error. But on checking, it says
Code:
$ cmake -DCMAKE_INSTALL_PREFIX=/opt/licq/ ..
-- Could NOT find Boost
-- Found Licq include dir: /home/wed/licq-1.3.9/include
-- Configuring done
-- Generating done
When try to install simon listens 4.0.
We haven’t posted about FreeOrion since 0.3.8 … in 2008! I found out about this update via the FreeGamer blog where they’ve also noted this great video tutorial: There are a few more in that series, you should check them all out. Here are the big changes in 0.4.2: Very much improved, non-cheating AI. Sometimes [...]
I downloaded Komparator source from this page.
Hey guys, it would really be awesome if someone could package FreeOrion. Its a great game and deserves some love. Cheers.
I installed a toolkit (RDKit for computational chemistry, if you're interested) and one of the dependencies is Boost. I have a Fedora 12 install which provides Boost 1.39, but I thought I would go ahead and download Boost 1.41, build it, and link the toolkit against it. Just trying to be uber-up to date, right?