Don't let to playful illustrations, bright colors, or polished animations fool you: Mecha Mecha Panic is not a friendly game.
Hey all,
Care or no, I just wanted to point to my sig, you ex Thunderbolt owners already know, but I'm expanding the site from the Mecha (Thunderbolt) to include the Verizon Galaxy Nexus too!
It's a work in progress as far as the GalNex side goes, but if you're bored at work, hit it up!
Ive looked in the top thread for new roms, but it seemed a little outdated. my battery life has gone down horribly and I want a fresh start (usually seems to help.) I could reflash my current rom but id rather get something with ICS, as its closer to me other device, the nexus 10.
I flashed liquid ICS v1.5 MR3 last night which was great, but the camera force closed everytime...
I'm trying to build the AOSP source code, but I'm getting a "virtual memory exhausted: Cannot allocate memory" error part way through the build.
I'm running the build on Ubuntu 12.04 LTS (x86) that's mounted on VirtualBox. The VM base memory is set at 1GB, but I've also created a 20GB swap partition.
What about building JB or ICS from source for DesireZ?
I remember virtuous quattro was an ICS rom build from vanilla AOSP. It was faster and cleaner than CM9 based rom.
I think a pure aosp build of JB or ICS with new drivers it would speed up a lot these new android version on our devices.
I'm ready leave all CM feature for a pure google AOSP with some speed.
★★★ B1ackB3aN ★★★
Rom Features
This is an UNOFFICIAL build of LiquidSmooth for the Galaxy S3.
Galaxy Pure™ Rom is...........
Simple yet beautifully presented stock rom
Jelly Bean 4.1.1
Bloatware Ripped to the max so no need to use Rom Cleaner ;)
Based on Samsung stock firmware but improved
Pre-rooted
Fast,clean & stable
AOSP holo theme mixed with Touchwiz UI,specially for anyone who don't like touchwiz lol
Smaller in size compared to
Introduction:: This ROM is based on pawitp's AOSP build with some added scripts and tweaks. I will compile the ROM by myself in a few weeks(maybe with a different base).
The image shows what's happening in the Android build. It works fine in the iOS build.
I'm using CS6 Flash Pro and AS3 + AIR. The build for iOS works fine, and is even on the app store.
The Twitter as3 library is from swfjunkie, and only the actual code repository works now.