In the last of this three part series on the constant factors of game design we’re talking all about the role of the player as character (or not) and powerful draw of purpose. Read More
In the first of a two part series exploring game design, this article discusses the idea that games operate within a universe of defined constants, meaning traits to do with play that stand independent of platform, audience or technology. Read More
Editor’s note: Tadhg Kelly writes a regular column about all things video game for TechCrunch. He is a consultant, game designer and creator of leading game design blog What Games Are. You can follow him on Twitter here.
Let’s talk about game designers. The “game designer” is the powerhouse, the visionary, the one who’s going to change up games.
Editor’s Note: Tadhg Kelly is a game designer with 20 years experience. He is the creator of the leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here.
If you really want to become a hate figure in GamerVille, predict the doom of single player games.
Well it’s about time. Zombie fans have something to get excited about today. Already available in the Amazon Appstore since January, The Walking Dead Season One game is now ready for your downloading pleasure from the Google Play Store. This game comes from Telltale Games, and is a five-part series.
Editor’s note: Tadhg Kelly is a game designer with 20 years experience. He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here.
Even while Facebook crosses the billion user mark, for Zynga the misery continues as the over-use of the same game model yields ever-thinner results.
The Wolfire blog mentioned that David Rosen has produced a video design tour of Cogs, the steampunk puzzle game that’s part of the current Humble Indie Bundle: The post also mentions that more design tours are slated.
A simple game that features a cartoonish design, a cuddly monster as a main character and the simple premise of jumping over coins in order to get major air can’t be the blueprint for an addictive game… can it?