id Software has released a web update for Quake Live, their browser plugin-based iteration of the Quake series, that includes a Linux crash bugfix: Today’s update covers another batch of small web bugs, and has already been applied. Some changes may not appear until you reload the page and clear the browser cache. Force the browser to [...]
Quake Live celebrated its first birthday with about 60 million games played. Quake Live was a tremendous success in the browser world games and the main reason is that Quake live has managed to move a fully fledged 3D gaming to the network without the need to install additional software or take out a license.
The official Quake Live website has word of an update to the free browser-based version of Quake III: Arena:
We took QUAKE LIVE offline for just a short period today to update our statsdaemon, a necessary adjustment to our back-end systems so that we could continue our work on improving scalability.
In addition to these back-end changes, [...]
A few Quake Live-related items:
Bethesda Blog interviewed id Software’s Marty Stratton about the genesis of the online shooter.
One of the most requested features in QUAKE LIVE and something that I think would be at the core of any premium service, would be the ability to very easily and quickly start a private match (that only [...]
id Software’s free online version of Quake III: Arena, Quake Live, has embraced the spirit of the season:
Ho, ho, ho! The holidays are upon us, and Santa has brought each of you a special present! For two weeks enjoy “Silent Night”, a holiday-themed remake of the popular arena “Distant Screams” from Team Arena. During this [...]
id Software has updated Quake Live with 3 new arenas for premium subscribers, a resolution to the recent hitching that has occurred when leaving the game, improvements to the Duel experience (including persistent duel queues and scoreboard fixes), and adjustments to weapon balance within Team Deathmatch. Additional release notes can be found in the announcement.
Another QuakeCon has come and gone. It sounds like this year’s paid pre-registration experiment was a success, and the Quake Live tournaments (which had live streaming coverage) were competitive and exciting, with SK Gaming’s rapha winning the dueling crown. Anyone seen any demos posted yet? John Carmack’s annual keynote has been posted in its entirety [...]
Published at LXer:
World of Padman (WoP) is a first-person shooter game that is developed and headed by the professional cartoonist and illustrator ENTE and his team. The game was initially developed as a modification of the original game Quake III Arena and was titled PadMod. After the source code for Quake III Arena was released, the game became standalone.
The definitive Quake engine map editor GtkRadiant is now at version 1.6.3, with the notable addition of support for Quake Live, as mentioned by TTimo: The main item for this release is the addition of QuakeLive support. This includes support for the encrypted paks, and png textures support (including on models). bspc.exe (for bot navigation [...]