I am running OpenBSD/amd64 5.2 stable on a new machine, using a gigabyte motherboard with a realtek alc898 audio chipset. When I try to play any audio (sources include mpd, aucat, and cat > /dev/audio), I always end up with the system playing a grinding sound, not quite the same as white noise.
I want to play an audio file over VoIP in order that people can listen to it with a phone call. One way to do this would be to set up the audio file as an audio device where the audio starts playing at a specified time.
There are better ways of playing my file over VoIP, but I'm still curious as to how you would set up the audio device that I discuss.
I’m using an Audio Item to play a short wav audio track. When a mouse area is clicked the togglePlay method is called and the audio begins to play. On the desktop version of the app everything is working fine, while on android the audio sometimes fails to play, i.e. I hear no sound, but the audio item playbackstate is PlayingState and remains in this state forever.
Sometimes when I play media files (music, films) the audio repeats itself for 1-2 seconds and then continues as if nothing had happned. When I go back to the position right before it happened, it plays normally.
This didn't happen on Fedora, so it has something to do with the different audio software in these two distributions (I'm on Ubuntu 12.04 and used Fedora 17 previously).
I have some audio files in my Android Project's raw folder. I wish to play these audio files through Android's default Music Player. Could someone share some sample code snippet to explain the procedure.