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Peer to peer~ish LAN storage

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http://unix.stackexchange.com – I have a distributed application that consists in a main CMS server where "human" users can upload videos, pictures (media content, basically) and a bunch of "players" that play those videos or pictures at certain times. Right now, each and every player connects via HTTP/SFTP to the CMS to grab the content it needs to play (erm... and plays it... if nothing is broken). It won't connect to the CMS again if the player has already downloaded the video it needs to play. I mean... is not that the CMS is streaming the videos or anything fancy like that... the player says "Oh, I need to play the vi (HowTos)