The video game industry, like the tech industry at large, has a poor history of welcoming women into its culture. That’s not exactly an original sentiment, but it’s something that can’t be said too often. Read More
Wait a minute, how can this be? The industry slumps yet all players say they had a great year. Obviously you can do anything with numbers. Sony reports strongest platform results for the Australian video-game industry.
Figures released today back-up some of the glum statements from those associated with the Australian games industry through 2010. During the year there was a continued shift of sales dynamics in the sector as well as contraction in the Australian games development field.
Of all industry roller coasters, the music industry must be the wildest. The last 30 years reshaped the business in a way we never could have imagined. Music as a product changed dramatically (e.g. from LPs to MP3s) and the ups-and-downs in worldwide sales would make the most hardened theme park visitor queasy.
Written by: Mike Bantick | Published in: Radioactive ITGame Connect Asia Pacific (GCAP 2012) brings together video-game and interactive entertainment industry professionals to discuss, plan and be inspired by their cohorts. This year it is inspiration that will be driving the theme of the conference, hoping to keep the momentum rolling in an industry still maturing in this region.
Written by: Peter Dinham | Published in: MarketThe Australian Information Industry Association has urged companies and individuals in the ICT industry to engage more with the federal government and its agencies to take advantage of the business opportunities the public sector offers the industry.