Nintendo no stranger to gaming on the go (I’ve been clinging to Nintendo handhelds for as long as I’ve been able to walk) but president Satoru Iwata just let slip some unexpected information about the company’s next mobile foray during a live Nintendo Direct address.
Foxconn admitted this week to hiring underage interns at its Yantai plant in China. Many assumed the Yantai plant has some association to the production of Apple products, but in reality Nintendo’s Wii U gaming console is undergoing testing there.
As many as 56 kids were working at the plant, some as young as 14; Chinese law maintains that workers must be at least 16.
Written by: Mike Bantick | Published in: EntertainmentOvernight Nintendo confirmed the European, and therefore Australian and New Zealand Wii U launch details. Nintendo’s high definition gaming console will hit Antipodean shores in two forms this November.
I love Nintendo. I love Nintendo. I love Nintendo.
I feel the need to say that over and over again to begin with because this post will inevitably be read by some as some sort of anti-Nintendo screed. I know that because every single time I write anything mildly critical of Nintendo, groups of folks reveal themselves that make Android and iPhone diehards look like placid hippies.
Editor’s note: Tadhg Kelly is a veteran game designer and the creator of leading game design blog What Games Are. You can follow him on Twitter here.
There are three kinds of articles that regularly get written about Nintendo.
The first article says Nintendo’s hardware business is doomed and talks about how impossible it is becoming for the company to survive in the modern world.
Perhaps poor marketing is holding back Wii U sales for Nintendo. As Spike TV’s GTTV host Geoff Keighley noted on Twitter, a new campaign from Nintendo is using flyers to show just how awesome the Wii U is.
Except, instead of going after console rivals Nintendo decided to aim its attack at its own, older-generation console the Wii.
Nintendo has a rhythm that’s predictable when it comes to product releases: Create a new console, then create different iterations of those consoles with upgrades aimed at expanding market share in clever ways.