Media Player using AudioTrack class does not resume after pause()

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http://stackoverflow.com – I'm building, inside my existing app, a player using the AudioTrack class,in MODE_STATIC, because i want to implement the timestretch and the loop points features. The code is ok for start() and stop(), but when paused, if i try to resume, calling play() again, the status bar remain fixed and no audio is played. Now, from the docs : Public void pause ()Pauses the playback of the audio data. Data that has not been played >back will not be discarded. Subsequent calls to play() will play this data back. See >flush() to discard this data. It seems so easy to understand but there is somethin (HowTos)