I've created a GlSurfaceview that simply sets up the bare minimum of what's needed and displays the default soft keyboard. I then monitor the onKeyDown callback.
It is called when I type anything, e.g. the letter 'p', then it is called when I press backspace. However it will only trigger on backspace for as many backspace presses as letters I have typed, since the current keyboard has been open.
Motorola is rumored to be bringing another Android phone to market -- one that's named either "Backflip" or "Enzo," according to information and photos leaked by an anonymous source. The device supposedly will run on the AT&T Wireless network.
Just pulled the Trigger and ordered one of these online from VM. It's to new for B&M Stores to have in stock. No Luck at RatShack, Walmart, or BestBuy in my city. Hope to have it in a few days. I miss having a physical qwerty keyboard, so the slider and ICS persuaded me to purchase one. I have an VM LG Optimus Elite so I'm curious to see how it compares.
I'm trying to use a gamepad with my Galaxy S3. I've tried both a wireless Xbox 360 controller, and a wired original Xbox controller. They both have the same problem, which is the trigger axes are too noisy, and it is impossible to manually map axes to functions in games that require it, like Dead Trigger or SG: Shadowgun. I try to map a button? Nope, instantly mapped to right trigger!
Already late in delivery, Madfinger Games has released some new screenshots for Dead Trigger 2, the sequel to their popular zombie-killing title Dead Trigger. They have also promised to announce the release date on September 19, 2013.
I understand trigger.io has its own implementation of geolocation (forge.geolocation), but for various reasons I'd like to use the standard HTML5 navigator.geolocation.getCurrentPosition() call. Is this possible within a trigger.io app?
I've tried it and I'm seeing the following behavior across iPhone and Android:
== iPhone ==
User is prompted twice to allow location access.