Torque3D will be released as free software under the MIT license !
Why do we care ?
The first engine Torque supported GNU/Linux (and a few GNU/Linux games were released using this engine) but their second TGEA (Torque Game Engine Advanced) sadly didn’t.
With Torque3D porting games to GNU/Linux was possible, but haven’t been actually done yet – and no official GNU/Linux support was give
Cross platform Torque 3D game engine will be open sourced soon under MIT license. In a blog post, GarageGames announced that complete Torque 3D 1.2 source code, along with the four starting templates, will be made available in a GitHub repository.
One of the goals of GarageGames is to improve Mac and Linux support once the code is released.
Torque 3D, a full source game engine that was initially developed by The GarageGames studio, has been released under an MIT licence.
Releasing a complete game engine under an open source license is a bold move and it will prove to be quite profitable.
Hi,
I've tried to setup a pbs for my desktop computer 6 core.
The queing system seems to work, but I cannot get the jobs to run, even with qrun.
Code:
me@haldane:DIR.torque $ echo "sleep 30" | qsub
15.haldane
me@haldane:DIR.torque $ qstat
Job id Name User&nb
Luiz Felipe Pereira contacted me about his game in development named Questverse ,and he is currently trying to raise funds on Indiegogo.
This game was being worked on for one year now and the (solo) developer uses free/open source tools to create the game.
If the Indiegogo campaign will succeed the game will be released for all under the GPL and Creative Commons.
Questverse is a comedy, an
TumbleGonk is a complete casual game that for various reasons was never published. A new indiegogo.com campaign aims to raise the required funds ($850) to release the game code and art under an open source license.
For more information or to contribute please see the campaign page http://igg.me/p/226582?a=1223497
This took me a little while to figure out, so I've decided to post here for anyone interested in getting a single-node batch scheduling system running on Fedora 17 using torque from the fedora repository. These are really just a bunch of notes I took during the process. I have a dual quad-core machine and this just allows me to make use of idle cores.
I'm using torque-mom-3.0.3 on Fedora 16. I'm completely newbie about
of torque and I'm testing a pbs_server on a virtual machine an a
pbs_client on the host.
Slava Rubin knows a thing or two about crowdfunding. Founded in 2008, his company, IndieGogo is a major funding powerhouse, bringing together such disparate projects like the Misfit Shine and The Oatmeal’s anti-troll lawyer fundraiser.
Slava told us that IndieGogo essentially tears down the gatekeepers.