I have recently been taking the Intro to Physics course on Udacity and have been enjoying. Some things that have disappointed me is that I don't have a textbook to easily go back and look up formulas that I have not memorized or thoroughly use them to memorize them.
PAL stands for Physics Abstraction Layer. Physics engine is a programming library that can model most of the essential factors (e.g. gravity, collision) of the physical world. With the help of physics engines, we can enhance the reality of computer games or make an accurate emulation of physics experiment.
I'm having a problem when I try to restart my game. I pause the physics, then when the user clicks the button, the physics are supposed to restart. When I put in physics.start(), though the game crashes. So, I was wondering if it's possible to pause one physical object and then change it's position on the screen. I'm kind of a newb so any answer will be helpful. Thanks.
Phoronix: Physics Support Gets Knocked Out Of Enlightenment
Coming last summer to the Enlightenment project was EPhysics, a physics module for the Enlightenment Foundation Libraries to do interesting desktop games or effects, but it's now been nuked from the Enlightenment code-base...
Ho, ho, ho! In celebration of the upcoming Christmas holidays, we’re announcing that the Crayon Physics Deluxe game is now available for download, for free, but only for 24 hours. Crayon Physics Deluxe is a 2D, cross-platform physics puzzle (sandbox) game where players’ drawings are automagically transformed into real physical objects.
It seems like anytime a PC game has GPU-driven physics it's always the proprietary Nvidia tech. Is that mostly because of the hardware landscape on PC? ie. all the possible different configurations. It would be too time consuming to code in GPU physics that can run on AMD's spu's, and then create ones that can run on PHYSX as well.