id Software founder and lead programmer John Carmack updated his .plan fi– err, Twitter account to announce the id Tech 4 engine which powered Doom 3 will be released soon: adamix_ @ID_AA_Carmack Please release idtech4 source code soon, or Shambler will kill me for waiting too long :( @ID_AA_Carmack @adamix_ doom 3 source is packaged [...]
DOOM 3 BFG Edition is a remake, mostly for consoles, of a game launched back in 2004, and now the developers will make part of the engine free, for the Linux community.The last project of id Software, Rage, didn’t sold too well.
id Software hasn’t learned from other game studios that Linux is an emerging platform and neither did their publisher, Bethesda.
Doth sayeth JC: @ID_AA_Carmack Got approval for GPL release of Doom 3 BFG code (minus third party bits)! @idBrianHarris has already done most of the work.
The venerable Phoronix pointed out that Robert Beckebans has adopted the open source code to Doom 3 to support the recent revamped retail release, Doom 3: BFG, on Linux. Robert’s fork can be found here.
4MLinux Game Edition, a special Linux distribution based on Busybox, Dropbear, OpenSSH and PuTTY, is now at version 5.0.
According to the developers, 4MLinux Game Edition 5.0 is just an updated version of 4MLinux 4.1 Game Edition using 4MLinux 5.0 as the core system.
Highlights of 4MLinux Game Edition 5.0:
• Classic first-person games such as Abuse, Doom, Heretic, Quake, have been added;
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In November last year, John Carmack open sourced Doom 3. Since than many developers are working to improve the source code.
In one such effort, Polish developer Krzysztof Klinikowski has ported the game to Android.
4MLinux Game Edition, a special Linux distribution based on Busybox, Dropbear, OpenSSH and PuTTY, is now at version 6.0.According to the developers, 4MLinux Game Edition 6.0 is just an updated version of 4MLinux Game 5.1 Edition, using 4MLinux 6.0 as the core system.Highlights of 4MLinux Game Edition 6.0:• Classic first-person games such as Abuse, Doom, Heretic, Hexen, and Quake, have been ad
Brad Carney, former lead developer of the popular DOOM source port Skulltag, has (finally!) released source code from the project, in this case version 97c2 of the game (thanks Doomworld!):
After years of standing in the way of this, I have finally decided to allow for the release of the Skulltag source code. After all, let’s [...]