Entar, of the blog Games Fascination, conducted an interview with Kot-in-Action Creative Artel’s Alexander Zubov about the upcoming release of Steel Storm: Burning Retribution: Entar: Talk about some of the benefits of using the Darkplaces engine as your engine of choice for this game. Alexander: The first and foremost benefit is that Darkplaces engine is [...]
Zachary “Clock Master” Slater has interviewed Forest Hale, creator of the DarkPlaces engine, about the recent controversy involving Nexuiz becoming a commercial, game console-targeted project:
Zachary Slater: Can a GPL game engine be used on consoles like the Xbox 360 and Playstation 3?
Forest Hale: Not directly, however copyright holders have the right to provide other licenses [...]
Steel Storm: Burning Retribution, a game developed by Kot-in-Action Creative Artel, with the help of the DarkPlaces engine, is now available on Steam for Linux.Steel Storm: Burning Retribution is a top down action shooter that made its first appearance on the Linux platform in Humble Bundle 3, back in August, 2011.
Steel Storm: Burning Retribution, a game developed by Kot-in-Action Creative Artel, with the help of the DarkPlaces engine, can be purchased on Steam for Linux with a 40% discount.Steel Storm: Burning Retribution is a top down action shooter developed by the Kot in Action Creative Artel studio.
Reaction 1.0, a game derived from Quake III, has been released in beta form after being in development for the past decade...
Reaction 1.0, a game derived from Quake III, has been released in beta form after being in development for the past decade...
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jak24 wrote:Hello,I'm using laptop with NVS 3100m video card and nouveau driver for it. Today I moved to proprietary driver and was surprised by it's behaviour. While idling it takes just a few seconds to calm down to 50-55C, on the other hand any activity dramatically heats my machine.
I have a Sony Vaio PCG-XG19 laptop. It uses a NeoMagic 256XL+ NM2380 video adapter. This video is _supposed_ to be "accelerated".
First, I have to set the desktop color depth to 8-bit in order to play non-GL games like ZDoom. Is there any way around this? I don't need to do this on my other Fedora systems.
I have a simple Android library project, which contains network calls functionality only. It doesn't need to inherit any XML/resources etc… to calling application. When I build this project using Eclipse IDE (right click on project and click on Build Project), it generates a JAR under bin/libproject.jar.
Published at LXer:
World of Padman (WoP) is a first-person shooter game that is developed and headed by the professional cartoonist and illustrator ENTE and his team. The game was initially developed as a modification of the original game Quake III Arena and was titled PadMod. After the source code for Quake III Arena was released, the game became standalone.