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Clutter: Clutter 1.1.4 - developers snapshot

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http://www.clutter-project.org – hi everyone; do you remember when I said that there would be monthly developers snapshots until the 1.2 release? well, it turns out that development, traveling and moving to a new house tends to disrupt release schedules. the best-laid plans of mice and men, and all that… anyhow, here’s to you a new developers snapshot of Clutter; I’ll try to keep these coming for the whole month, until we reach API and feature freeze later in January, in time for GNOME 2.30 and the next Moblin cycle. http://www.clutter-project.org/sources/clutter/1.1/ http://download.gnome.org/sources/clutter/1.1/ MD5 Checksums: 7da9fdf29a1d03baee81d8fc6bffd66a clutter-1.1.4.tar.gz 228a20691b17e246b9f264ff97db77c8 clutter-1.1.4.tar.bz2 Clutter is an open source software library for creating fast, visually rich, portable and animated graphical user interfaces. Clutter is licensed under the terms of the GNU Lesser General Public License version 2.1. Requirements Clutter currently requires: GLib >= 2.16.0 Cairo >= 1.6 Pango >= 1.20 OpenGL >= 1.2, OpenGL|ES 1.1 or OpenGL|ES 2.0 GLX, SDL, WGL, Quartz or an EGL Implementation Depending on the platform and the configuration options Clutter also depends on: GDK-Pixbuf >= 2.0 JSON-GLib >= 0.8 Notes This is the second developers snapshot of the 1.1 cycle This version is API and ABI compatible with the current stable release of Clutter Installing the contents of this release will overwrite the files from the installation of the current stable release of Clutter Bugs should be reported here What’s new in Clutter 1.1.4 Update the ClutterScript parser to be more resilient, and support constructor and ChildMeta properties. The parser also respects the order of the properties in the UI definitions when applying them, and will apply the properties of an Actor after building the scene graph. Simplified the implementation of LayoutManager sub-classes, and added support for animating a layout manager. Allow short-circuiting some layout operations by setting a specific flag on ClutterActor. Improve caching of the preferred size of a ClutterActor. Allow declaring “internal children” for a ClutterContainer implementation: the memory management of these actors will be deferred entirely to the Container. Let the ClutterStage honour the pacity property and the alpha component of the stage color. This requires support in the Clutter backend used. Improve Windows and OSX backends. Simplify the feature detection code for OpenGL; this also reduced the required OpenGL version to 1.2. Improve the matrix stack handling code. The matrices can be debugged by using the COGL_DEBUG environment variable, assuming that Clutter was compiled with the right configure-time switch. Improve COGL API for draw buffers, and for offscreen buffer support. Add support for text direction to ClutterActor. Documentation, introspection and build fixes. Many thanks to: Robert Bragg Neil Roberts Damien Lespiau Joshua Lock Bastian Winkler Rob Bradford Samuel Degrande Christian Persch Colin Walters Johan Bilien Raymond Liu Tim Horton Have fun with Clutter! (Software)