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Clutter: Clutter 0.9.8 - developers snapshot

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http://www.clutter-project.org – hi everyone; Clutter 0.9.8 is now available for download at: http://www.clutter-project.org/sources/clutter/0.9/ MD5 Checksums: 21e43b1ac1ba672857c039a5c69ea750 clutter-0.9.8.tar.gz 068af064ac5e3dd69628c24962bbe125 clutter-0.9.8.tar.bz2 Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter is licensed under the terms of the GNU Lesser General Public License version 2.1. Clutter currently requires: GLib >= 2.16.0 Cairo >= 1.6 Pango >= 1.20 OpenGL >= 1.4, OpenGL ES 1.1 or OpenGL ES 2.0 GLX, SDL, WGL, Quartz or an EGL Implementation To subscribe to the Clutter mailing list, send mail to: clutter+subscribe_at_o-hand.com The official mailing list archive is: http://lists.o-hand.com/clutter/ API reference: Clutter, COGL Notes This is a development release of Clutter 0.9 leading towards the 1.0 stable cycle. It is the third release candidate for the 1.0.0 release: the Clutter high-level API is to be considered frozen, as well as the COGL low-level API. This version is fully API and ABI incompatible with the previous 0.8 releases. This version is parallel installable with Clutter 0.8. Installing this version will overwrite the files from the installation of a git clone of the current development branch (master). Bugs should be reported to: http://bugzilla.o-hand.com What’s new in Clutter 0.9.6 Add more introspection annotations for language bindings. Fix a bug in clutter_animation_set_alpha(), which also broke the clutter_actor_animate_with_alpha() function. Check if the stage requires a relayout before showing it; this fixes a bug in the X11-based backends, especially under compositing window managers, where a 640×480 window would flicker before the default stage was shown for the first time. Performance fixes for Cogl. Sliced textures were broken by the COGL journalling. Use the redraw cycle when asynchronously loading textures from files. Miscellaneous compilation fixes for the OS X and Windows backends. Allow querying from within the paint function of an Actor whether the actor is currently being directly painted or by a Clone actor. In the GLX backend, when using the non-implicit sync-to-vblank inside glXSwapBuffers(), call glFinish() to avoid potential tearing. Many thanks to: Colin Walters Evan Martin Marcos Owen W. Taylor Xu Li (Software)