I used to run Xmonad with Unity 2D which i really love, but since Ubuntu 12.10 the Unity 2D is no more.
Are there any other tiling window managers that runs well with Unity (3D)?
If you want an easier entry into the world of tiling window managers, I suggest giving i3 a try. It has simple sane configuration and a built in bar. After trying several other tiling window managers, it is what I have ended up using.
I'm interested in looking at stumpwm and/or other tiling window managers. Are there any distributions which ship with a tiling window manager as default? I know I can install the appropriate package but I wanted to test from a distribution directly.
This is more of a generic question, based on trying out Window Managers like Awesome, Mate and others.
To me looks like that other Window Managers like Gnome3 and/or Unity are heavy and pointless.
I do understand that having all the composed UIs is more pleasant for the eye, but apart that, what are the other major benefits?
To make an example, when I run the game Heroes of Newerth (using nVidia
Hi, I'm aware of that there are many threads about this, but none seem to apply to me.I'm new to using Tiling Window Managers, but am not afraid of learning an advanced one. What I want is a very fast tiling window manager and that I can extend it by using C++. I will need the mouse for chromium, so having a mouse functionality is mandatory.
Just a small footprint, like least memory usage and resources. I tried out dwm, and I liked it, but tiling window managers don't work well with Steam and certain games. So, I had to go with a stacking window manager. I believe that evilwm uses just a tad bit less resources then dwm, since it includes no bar on the screen like dwm does.
I'm looking for a really simple window manager that will allow me to run a browser, a terminal and not much else.
I normally just use chrome along with gnome-terminal and a series of gnu screen sessions. The full gnome / unity / cinnamon desktop is overkill but I find the minimalist tiling window managers just conflict with the way I use screen.
The basic idea is like tiling window manager with a fixed identical grid system.
I don't want windows piled up in a same desktop(workspace).
We can have a huge virtual desktop like setting up 4x4(=16) workspaces, and place a new window in each workspace every time when the window launchs.
Using Unity-Expo, it behaves like zoomed tiled windows/desktop.