According to information Microsoft provides to developers, the Windows Store marketplace for applications on Windows 8 and Windows 8.1 racked up roughly 1.7 million daily downloads, both free and paid, in October, a 38.56% increase since June.
In November, paid downloads of games on the Windows Store grew 34.12 percent, while free game downloads grew a more modest 13.41 percent. In the month, the Windows Store's assortment of games saw 1,311,209 paid downloads and 16,744,484 free downloads. Microsoft has released a partial dataset for its Windows Store app platform's performance in the month of November.
Microsoft made a big push to ensure that when Windows 8 went live in October, the apps in its Windows Store would not disappoint, claiming it would have more apps than any other platform at launch, and then cracking 20,000 apps within the first month.
The mobile app market, currently still led by app trailblazer Apple, is continuing to grow at a rapid pace: according to new research from Gartner there will be nearly 46 billion mobile app downloads made this year, nearly double the 25 billion downloads in 2011. Among those downloads, free will continue to reign supreme: 89% of those downloads worldwide will cost nothing.
I have a free version of my App (1300+ users) on Play store and a Paid version (40+ users) with more features. I want to make my Paid version free going forward and introduce in-App purchase instead, so that if people like the App, they won't mind spending a few bucks.
Now my problem is this. I want to take care of the users (40+) who already paid for the App when it was paid version.
The App Store is somewhat shrouded in mystery, thanks a secret recipe that Apple uses to determine what apps shoot up the charts. Downloads play a big, influential role, but they aren’t the only factor.
I've been thinking of getting lucky patcher to remove the verification of paid apps. Not to be able to post them for free downloads or to access paid apps for free but so that I can play games I've purchased without an internet connection. I was thinking of getting FF3 from the Play store but found out that every time I start the game up I need a connection.
At the time of writing, the top paid app on the Chrome Web Store has 65 weekly installs. The top game fares a little better, with a few hundred weekly installs. After months of hype from Google and a delayed launch, those figures seem a little -- how can I say this -- weak?
The fact is, paid-for Web apps might be taking things just a little too far.