Hello All,
I am not sure if this is the right section to post in for my query, But i guess it comes under optimization :D
I am in the process of building up a ready made KB for my staff here based on Level 1 and Level 2 issues.
Hence, was wondering if any one or "Many" of you could punch in some already available queries ( technical doc's ) or share some of their owns..if you do
SAN is block level, NAS is file level. Block level means applications access blocks,while in file level they use files.
Now, we can also create file system on server operating system for block level storage, so what is the advantage of using file level access with NAS.
Please clear my doubts and mistakes.
I am not sure if this is more of a coding issue or server setup issue so I've posted it on stackoverflow and here...
On our production site we've run into an issue that is specific to Internet Explorer 10.
I am using jQuery doing an ajax POST to a web service on the same domain and in IE10 I am getting a 401 response, IE9 works perfectly fine.
Im trying to force download on a vCard on my site.
It works fine on pc..
I have a virtual server (Windows 2008 R2) with IIS 7.5 and a xxx.php file in one of my websites. This php file contains no php-code and I don't want to install any php-module, I only want the server to return the content of the php file as if it was a normal .html file.
I'm using the AES algorithm to encrypt data on my iPhone and Android apps before sending it to a .NET server.
iPhone encryption works fine (the .NET server code decrypts it no problem).
Android encryption works fine for clear text strings of < 16 chars.
In different audio sources the level of sounds are different. It's very annoying to set the level of sound on almost every media content. Sometimes, when before you had something quiet, you had to adjust it more louder and after some time you want to play another media - bang!
Wasn't sure how to title my question, but what I am trying to do is have it to where when the player advances to the next level, wether they die or win, their achieved score is added on top of the already highscore. So far my playerprefs only stores the score from the first level but doesn't add the score from every other level. How would I go about doing that?
I've seen a lot of applications with different log levels, where you can enable/disable them with the level number you specify.
For example, log level 1 has the most details and outputs a lot of detail. Level 2 has less details, level 3 is even less detailed, and level 4 is to disable logging altogether.
Can you please advise on how to implement that in a C application?