I am working on an android application.
I have a Redis server running version 2.4.5 and with a dump.rdb of 11GB loaded into memory.
It is running on EC2 on a high memory 4x extra large instance (70GB total memory).
However, turns out Redis is already taking up 50GB of memory and is just growing more and more. My dataset is still gonna grow larger, probably to around 20GB, so clearly 70GB memory wont be enough.
look at both attached files.
They show the output of TOP command and WEBMIN system status
I cant understand it?
webmin says i have enough memory, TOP says im low...
App works fine when tested from Eclipse on phone via USB/Sync, when I try and Export it to an .apk, the Manifest.xml looses track of 2 activities under the parent "MasterActvity". Then even the USB/Sync stops working because it can't locate the activities. No memory storage is used, just text displays.
I read a lot of posts and comments on the Internet about Bitmap and Memory Leaks on screen rotation.
Actually, the issue i am experiencing is quite particular...
I use Eclipse DDMS and I am watching at the heap memory occupied by 1 byte arrays, which are related to my bitmaps placed in four ImageView, each one of them in a page of a ViewFlipper.
The images are loaded from internal memory and are
On Ubuntu 12.10, shortly after startup, I see Firefox has 1.0GB, and compiz has 1.2GB in the Virtual Memory column. With only 2gb of memory (and a large swap) could this signify a memory leak that is causing the system to grind to a halt with several apps open? Whenever it slows significantly I see the IOwait is very high, maybe from swapping.
While trying to decode a bitmap from a web stream I'm occasionally crashing the app in case the bitmap extents exceed the memory size allowed.
In order to overcome this I'm using the strategy explained here:
http://developer.android.com/training/displaying-bitmaps/load-bitmap.html
Since I'm using a careful approach with width and height of 500x500 as input for calculateInSampleSize, I'm having
I'm making a game that has lots of pixel art in it. A standard button in my game is about 12x12 pixels and all of the characters are also scaled two times bigger, depending on the screen. The problem is that if I store all these images to upscaled bitmaps, I get the out of memory error in Android.
Hi Experts,
Our servers running Solaris 10 with SAP Application. The memory utilization always >90%, but the process on SAP is too less even nothing.
Why memory utilization on solaris always looks high?
I have statement about memory on solaris, is this true:
Memory in solaris is used for I/O cache, so if there is no memory in used, memory will be used by I/O cache.