When I try to use choose a font for the editor in Android Studio, it doesn't apply Anti-Aliasing on fonts for smaller sizes.
With the Ubuntu Mono font Anti-Aliasing only appears after size 20, other fonts it happens at 16. But on Eclipse anti-aliasing works on even at size 12.
So you end up having to use large fonts on Android Studio, which means you see less visible code.
Not really sure where to put this thread...
I need to find a simple paint program that can draw a long, anti-aliased line with many curves in it.
I've tried KolourPaint, which is the perfect level of simplicity, but it has neither the spline curve tool to make the line, nor anti-aliasing.
XPaint does the line quite well, and even does arrow heads, which is a nice bonus, but doesn't have anti-alia
I've got a Lenovo Thinkpad x220 and I'm trying to play Minecraft. There's a graphical bug that someone suggested is related to forced anti-aliasing by the Sandy Bridge Intel HD integrated graphics chip.
Is there a way to tell the driver to disable anti-aliasing?
for a while now and in several different games, I noticed that games in WINE don't seem to respect my anti-aliasing settings, which is just painfully obvious and breaks immersion when I can just set everything else to "ultra". Unfortunately, when looking the problem up, I can only find old discussions that give very outdated advice.
Phoronix: NVIDIA Linux Anti-Aliasing Performance Update
After delivering Radeon Gallium3D MSAA benchmarks earlier in the week to share where the open-source AMD driver is at in its support for multi-sample anti-aliasing, here's some AA benchmarks from NVIDIA's high-class binary Linux graphics driver.
Since sharp fonts are better for my eyes, I use the MS fonts with full hinting and no anti-aliasing, system wide. It works great for all applications, but the terminal. I've found no fixed-width font that looks acceptable so far.