I am creating a custom LinearLayout just to measure and properly resize it:
public class Frame extends LinearLayout
{
private int width;
private int height;
private Context context;
public Frame(Context context, AttributeSet attrs)
{
super(context, attrs);
this.context=context;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int height = MeasureSp
ImageRenderer.java
public class ImageRenderer implements Renderer {
...
private Context mActivityContext;
...
public SandAniRenderer(final Context activityContext) {
// TODO Auto-generated constructor stub
mActivityContext = activityContext;
mField = new Field(mActivityContext);
...
}
private boolean InitializeObject(int width, int height)
{
...
Field.SetField(width, he
I have a table layout with 5rows. I'd like the size of first row to take the rest of the screen while the remaining rows take as much space they need based on the content inside.
My first intuition was to make the first row's layout width and height set to match_parent while having the other rows' width to match_parent and height to wrap_content.
I am trying to fill the resize function that comes with Libgdx to fit all of the android screens.
I have been searching for a solution for about an hour and a half but have none.
The height of a button in a CSS theme is determined by the height of the titlebar, which in turn is determined in most cases by the height of the titlebar font, but occasionally explicitly. The height of buttons cannot be
I'm new to Android and everything went well until now I have to deal with the layout.
What I want is this layout:
Layout how it should be
The image should be properly scaled and keep its ratio.
That's why I tried this XML code, but it doesn't work the way I want.
I can make cairo draw simply geometry onto a GtkDrawingArea but NOT an Image.callback:static gboolean
cb_event_draw (GtkWidget *obj, cairo_t *cr, gpointer data)
{
guint width, height;
GdkRGBA color;
width = gtk_widget_get_allocated_width (obj);
height = gtk_widget_get_allocated_height (obj);
//this one does not do anything, total fail:
/* cairo_set_source_surface (cr, image, 10., 10.)
I am well aware that one can manipulate an array of RGBA bytes into a Bitmap as follows:
int width = 300;
int height = 500;
int depth = 4;
byte[] img = new byte[height*width*depth];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int shade = (int) ((x/(float)width)*255.0);
img[y*(depth*width) + (depth*x)] = (byte) shade;
img[y*(depth*width
Code:
@Override
public void onDraw(Canvas canvas) {
int myColor = 0;
p.setColor(Color.TRANSPARENT);
canvas.drawRect(0, 0, width, height, p);
if (currentPicture != null) {
p.setColor(Color.RED);
canvas.drawRect(0, 0, width, 200, p);
canvas.drawBitmap(currentPicture, new Rect(0, 0, width, height), new Rect(0, 0, width, height), p);
canvas.translate(tr