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All of my matrix functions are not working? OpenGL ES 2.0

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http://stackoverflow.com – I am trying to make a projection matrix scaling the screen and making a coordination system. For some reason I don't think any of my matrix calling is working... the 3 function I am using are Matrix.orthoM(mProjMatrix, 0, 0, 1520, 0, 1000, -1, 10); Matrix.setLookAtM(mVMatrix, 0, 0, 0, 1.0f, 0.0f, 0f, 0f, 0f, 1.0f, 0.0f); Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0); Are they canceling each other out? anything wrong with it? (the full rendering class code is at the end) My main goal in doing this is eventually getting to a situation where when I make a square, I could pro (HowTos)