Good lord, has it been that long? To celebrate, Chocolate Doom, which strives to recreate the original experience as much as possible on modern systems, has hit version 2.0.0 – go get it!
on 12/10/2013 – Made popular on 12/10/2013
chocolate-doom-next was a package I initially used to stage changes for
version 2.0.0 of the primary package:
https://aur.archlinux.org/packages/chocolate-doom-next/The two svn packages are now obsolete with Chocolate Doom's move to git:
drcouzelis wrote:Install one of the many native fancy-shmancy Linux Doom ports and use the DAT files you bought with them. This will definitely work for Doom 1, and I think you can do it for Doom 2 as well.Yes I tested one doom port on Butnut (ubuntu?) and it seemed to work well. But I ended up ridding myself of Ubuntu.
Vavoom can run Doom 1 and all addon episodes, Doom 2, Heretic, Hexen, Strife, I'm probably forgetting some here...but the really neat thing is that it's WASD and mouse-look, I believe built on one of the quake engines. It's very slick. In my opinion, it's the ideal way to play an FPS But it's not the "original" way, if that's what you're looking for.
So far the game is going to be like the original as in no more duck and hide, but shoot through and kill like a crazed mad man. I read during their quakecon demo you rip through demons like scorpion in mortal kombat.
id Software founder and lead programmer John Carmack updated his .plan fi– err, Twitter account to announce the id Tech 4 engine which powered Doom 3 will be released soon: adamix_ @ID_AA_Carmack Please release idtech4 source code soon, or Shambler will kill me for waiting too long :( @ID_AA_Carmack @adamix_ doom 3 source is packaged [...]
DOOM 3 BFG Edition is a remake, mostly for consoles, of a game launched back in 2004, and now the developers will make part of the engine free, for the Linux community.The last project of id Software, Rage, didn’t sold too well.