Good lord, has it been that long? To celebrate, Chocolate Doom, which strives to recreate the original experience as much as possible on modern systems, has hit version 2.0.0 – go get it!
on 12/10/2013 – Made popular on 12/10/2013
chocolate-doom-next was a package I initially used to stage changes for
version 2.0.0 of the primary package:
https://aur.archlinux.org/packages/chocolate-doom-next/The two svn packages are now obsolete with Chocolate Doom's move to git:
drcouzelis wrote:Install one of the many native fancy-shmancy Linux Doom ports and use the DAT files you bought with them. This will definitely work for Doom 1, and I think you can do it for Doom 2 as well.Yes I tested one doom port on Butnut (ubuntu?) and it seemed to work well. But I ended up ridding myself of Ubuntu.
id Software founder and lead programmer John Carmack updated his .plan fi– err, Twitter account to announce the id Tech 4 engine which powered Doom 3 will be released soon: adamix_ @ID_AA_Carmack Please release idtech4 source code soon, or Shambler will kill me for waiting too long :( @ID_AA_Carmack @adamix_ doom 3 source is packaged [...]
DOOM 3 BFG Edition is a remake, mostly for consoles, of a game launched back in 2004, and now the developers will make part of the engine free, for the Linux community.The last project of id Software, Rage, didn’t sold too well.
Phoronix: Doom 3 BFG On Linux Is Still An Active Pet Project
Last week marked the one year anniversary of id Software open-sourcing their Doom 3 BFG engine changes. While they didn't release a Linux client for Doom 3: BFG Edition, a small group of open-source developers did a community Linux version via the RBDOOM-3-BFG project.
The venerable Phoronix pointed out that Robert Beckebans has adopted the open source code to Doom 3 to support the recent revamped retail release, Doom 3: BFG, on Linux. Robert’s fork can be found here.